LADIES & GENTLEMEN!
You are in VANCOUVER!
You know Unity3D & C#!
You want to make some money!
This –small– job offer IS FOR YOU! Continue reading
In today’s news:
COME WASTE SOME TIME
Thanks to a friend – Hi Kristine! – I discovered two beautiful short games.
Play them, Enjoy them & Listen to the chilling music & sounds!
Make sure to play several rounds! You will be surprised…
Check La Molleindustria webpage & Paolo Pedercini’s Twitter Continue reading
In the light of the latest Ludum Dare Game Jam:
A few guidelines to managing a project
– especially when you’re poor & out of time aka. an Indie Developer –
The 9 Knowledge Areas
Ludum Dare is over with 2,534 entries!
… most of which are incomplete, uninteresting or not even playable.
BUT ALL HOPE IS NOT LOST!
Because a small group is STILL resisting the temptation of failure!
I saw, I played & came back to you with a small selection of the best. Continue reading
Reminiscing about the Full Indie Summit in Vancouver, I would like to write about Rami Ismail,one of the most interesting speakers.
Coming straight from the Netherlands,
He talked about
Tips & Tools for successful marketing
Rami Ismail & his companies logo behind him: Vlambeer
Immerse yourself in the darkest corners of Swedish mythology, where the boundaries between reality & the unnatural is blurred.
I present to you:
Roam the gloomy woods in 19th century Sweden, unfolding puzzles & facing sinister creatures straight out of mythology. Continue reading
I first heard of Don’t Starve when composer Matthew Marteinsson was talking about its sound design at the Full Indie Summit.
I am sure some of you out there are still oblivious to the existence of the STRANGE STRANGE –repetition for emphasis– game called:
It’s HERE! It’s NEW! It’s FUN!
I present to you
SCRIPT KIDDIES *read with a deep growl*
It’s pixel art, so it MUST be Indie! Continue reading
If two days ago I wrote about the story within the game,
Today I am writing about the story BEHIND the game.
With the amazing John Polson, become
The Master of Press Kits
“The REAL strength of Indie Developers is that they have a story”
Reviewing the Full Indie Summit, I would like to talk about Shane Neville.
His –very interesting– talk was titled:
Playtester & playtestee
First of all,
visiting conferences and gatherings to play-test the game is very important. By doing so, you improve the game & understand how people perceive it.