Reminiscing about the Full Indie Summit in Vancouver, I would like to write about Rami Ismail,one of the most interesting speakers.
Coming straight from the Netherlands,
He talked about
Tips & Tools for successful marketing
Rami Ismail & his companies logo behind him: Vlambeer
If two days ago I wrote about the story within the game,
Today I am writing about the story BEHIND the game.
With the amazing John Polson, become
The Master of Press Kits
“The REAL strength of Indie Developers is that they have a story”
Reviewing the Full Indie Summit, I would like to talk about Shane Neville.
His –very interesting– talk was titled:
Playtester & playtestee
First of all,
visiting conferences and gatherings to play-test the game is very important. By doing so, you improve the game & understand how people perceive it.
Some of the most interesting talks at the Full Indie Summit was Arinn Dembo’s talk:
The Secret Story of Your Game
Rich in knowledge based on her experience, here is a EXTREMELY short summary of things to think about.
Arinn Dembo aka. The Elusive
First of all, not every game needs a story –Pong, Tetris, Bejeweled–
but a little bit of “lore” can help.
After attending the Full Indie Summit in Vancouver, on the weekend, I came back to my unit with a new perspective on everything!
In other words, I was –slightly– enlightened.
One of the speakers who took part in that is DAN ADELMAN.
What Dan simply said was:
“Indie Games are a bad business to invest in.”